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Bioshock: Infinite Mock Vigor Concept Art: Volt Vision

Another part of my Visual Development 2's Bioshock: Infinite project. Our free project was to design a Vigor and all of the parts to go along with it, from the enemy to the vendors and the animation, but I was in charge of designing the bottle and the logo!
Volt Vision allows the player to see in X-Ray, akin to how one of my teammate's enemies was able to see the player through walls and floors, and spot weak points on other enemies and see things through walls and other obstacles.
When this Vigor is active, the player's chance of landing critical hits on weak points/headshots is boosted.
I used plasma balls and the design of my teammate's enemy as my main inspirations, as well as ramune soda bottles and grenade pull tabs!

Final Bottle Design, Turnaround, and Color Palette

Final Bottle Design, Turnaround, and Color Palette

Final Logo Design (1- base color, 2- bioshock color)

Final Logo Design (1- base color, 2- bioshock color)

Small Animatic to Show the State Change when the Bottle is Opened

Small Animatic to Show the State Change when the Bottle is Opened

Bottle Design Round 2

Bottle Design Round 2

Bottle Design Round 1

Bottle Design Round 1

Logo Design Round 2

Logo Design Round 2

Logo Design Round 1

Logo Design Round 1